To look for a certain waveform, wouldn't you need to obtain all of the mic data at all times? I think that's what's implied by "listening" here, but semantics are rarely an interesting discussion.
Yeah, I can see maaaany layers to have to differentiate between when discussing. E.g., for just a few random examples:
- The microphone always vibrates from the sound waves
- The microphone is powered in a way that the sound waves change electrical readings in some way
- The electrical readings are sent to another component reading them
- A component receiving the data does some kind of unbuffered processing related to triggered actions (e.g. a clapper or a activation wave)
- Some component temporarily uses a buffer of the data but not for permanent storage (e.g. live, unstored transcription for the deaf or a 'nevermind' after a triggered activation)
- Some component stores or sends data generated by the sound, but not necessarily the original audio or even any attributions of who (e.g. voice trigger web search sends the search query as text)
- Some component generates a stored copy of the transcription with attribution of who
- Some component stores the actual audio in a way that can be later replayed
I'd say this "sounds" like a mess to deal with, but then I'd be worried about falling into a category ;).
Tipping was a pain while travelling in the USA. The main cost was charged to card on purchase straight away but tips would come out later. Made splitting charges between two people a right pain.
I don’t mind tipping for good service but not when someone did the bare minimum with a face like a slapped arse the whole time
All states require tipped workers to make at least minimum wage, that's what a minimum wage is. However, usually they can make part of that wage in tips. In theory, if they make less then minimum wage in tips plus hourly wage, the employer is supposed to make up the difference. In practice, that doesn't always happen.
Get a soldering iron and fix! I did. It’s sort of fun in a way. Shouldn’t have to do it, sure, but it saves you buying more and more. You could fix the fleet!
I don’t want to believe it but wouldn’t surprise me. I pick up my old iPhone 7 and it feels so slick and fast, it 13 mini on iOS 26 is fast in some places but infuriatingly laggy in others. Battery health 90%.
What frustrates me is that the CPUs are so powerful but somehow 5 years down the line are slow in basic UI navigation.
In the last couple of years in the uk, address forms ask for you street address and the rest will autocomplete from there - city, postcode. Makes things a lot easier in the way the author suggests
A lot of modern games ‘feel’ the same to me now. Same sort of lighting, blur.. even the texture loading and pop in. They all sort of blend into one mess.
I liked when games all felt very distinctly different and I feel like part of that was that they all varied on ‘engine’
That's the Unity / Unreal look. I can see why that might be a problem, but I actually really like the Unreal 4 look and think fondly about many games using that engine that I like. The way it handles lighting, fog effects and color in general makes me feel "I'm home".
This is why I am impressed by the works of Enhance Games. Their titles Tetris effect, Rez Infinte (UE4), Humanity and Lumines Arise (Unity) dont show any of the usual traits of those engines. They have done a great job of avoiding the defaults of these engines and crafting something new with the engines as the base foundation.
But I suspect that when you have multiple years to build Tetris, you can spend a lot of time crafting your own style.
That's because you're more likely than not using the best (or close to the best) hardware that generation had to offer. Try using a mid-end or a low-end machine and doing more than one thing at a time, it gets ugly real quick.
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