Always assume that something you have, someone will want it after you've had your use of it. They do not want a recreation or approximation with all of it's flaws and compromises, something that provides an altered experience or a skewed view. They want the original. If you treat something as disposable that is a disregard for anyone but yourself. Someone may want your old jacket, your old car, your old book. This consideration for those who come after you is the way things survived, how family heirlooms and sacred relics came to be. It's the idea behind the phrase "Plant a sapling you may never sit in the shade of."
That's what machine generation tries to devalue and bury. Infinite recreations, infinite approximations, with no original to compare to. The perfect tool of someone who wishes to create a reality of their own bias rather than one that is a result of all who came before them.
Several things are at play here. The first is that pre-Modernist architecture was heavily designed around natural lighting and cooling. Many buildings and houses designed and built before the 1920s used combinations of materials and elements that maximized the use of daylight. Transom lights and polished marble floors for example were often used to allow light to bounce through a room and to induce airflow. The light came in from a high place and bounced from the floor to fill normally unlit spaces, while hot air was pushed up and vented through the transom windows. If you've ever been in an office building built from the 1870s through the 1940s you'll notice every single transom only opens outwards towards the hall, as the hall created a high pressure space that pushed air into the low pressure rooms, an effect that is amplified when paired with ceiling fans. Meanwhile things such as mullions allowed the windows themselves to be set more deeply inside the wall by providing a strengthening member that allowed a larger opening. That larger opening with the windows set further in provided shade while still allowing in diffused light, and helped in preventing glare upon the glass while creating an overhang using the building's facade or cornices to allow the windows to be opened while it was raining because eaves are useless above two stories of height.
People don't understand these individual parts and don't understand how they all work together. But they definitely feel the cumulative effects, and those cumulative effects are much friendlier than Modernist and post-Modernist design. Modernism and all the schools that followed it rely on electric technology to fill in the gaps in the design, which makes them feel less accomodating to humans. Electric lighting, electric heating and cooling, and electro-mechanical traversal. Those things aren't as tactile, and many aren't even visible. The Modernist building does not present itself as something humans made, maintain, and interact with, but instead presents itself as a machine that you are temporarily inside of as a foreign entity because everything designed to outwardly accomodate humans is instead either streamlined down or fully away. The overhead lights shine light that you cannot influence, the hidden vents expel air from a place you cannot see or change, and the hanging facade glass walls provide no palpable separation from the outside world. Your mind tells you that this mid-century tower is a place where you do not belong.
The issue with just "Flash a badge" is that it can easily be exploited in several ways. Municipal police badges don't have digital identifiers on them in the U.S. A high enough resolution resin 3D printer could have you a close enough approximation that the quality of the camera wouldn't be able to distinguish. Not to mention this would allow negatively motivated officers to be able to hijack vehicles, either in the case of preventing someone from being able to flee a dangerous situation or in order to use the vehicle to their own ends such as creating a roadblock. In whatever case it gives the police (or someone imitating them) and unaccountable-at-the-moment tool to use.
Even someone with a Flipper Zero could likely get into the thing and fling it around like a giant R/C toy.
Actually General Motors still holds the Oldsmobile trademark and renewed it in April of last year. They don't have to sell cars to keep it, as they still sell parts related to the vehicles alongside merchandise that carries the brand's name. You still have to get a license from General Motors to feature the Oldsmobile 442 in your videogame for example.
General Motors LLC ("New GM") still holds five trademarks on OLDSMOBILE, but they're all for merch, not cars. Trademark classes are hub caps, apparel, catalogs, badge holders, and metal banks. The trademark for the automobile class, 74138034, was cancelled in 2016 for failure to file a declaration of use.
There was a rule a fourth grade teacher of mine had that she used in her English class to try and get some of the less literate kids up to par. That rule was embodied by the name she gave it, "Thirty minutes thirty pages." She gave them thirty minutes to read thirty pages of a book. A minute a page. Considering most of them were choosing things like Goosebumps that were only a hundred and twenty pages or so it was an easy enough ask. But because she set it as a challenge so many of them went blasting beyond that. Many would finish half the book during that thirty minute reading period. The interesting thing I didn't pick up on until years later as an adult was that it was also slow enough that they could actually understand and remember what they were reading rather than just blasting through it. It left the slower readers with enough time and didn't make them feel like they were falling behind while encouraging them to learn how to read faster.
Many modern adult book series are six hundred pages or more for a single installment with about four hundred words a page versus the maybe hundred and fifty of a children's book like Goosebumps. Since it's three to four times the text that makes thirty pages thirty minutes actually viable as a self challenge even as an adult.
I consider myself a slow reader so I am interested in this pacing rule. Do you remember how the pacing was enforced? Were there like minute sandtimers or was it just kind of like a 30 minute timer and you either met the pace or didn't?
All classrooms had a clock in them at the school that was hooked up to the PA system so it was easy to time it. Once a week, usually Fridays barring any holidays or school events during her class, she would run the first fifteen minutes of the class going over what we were to do for the weekend which was usually homework, and then for the last thirty minutes we'd do the reading. We were required to bookmark where we left off and where we ended, and she'd actually watch us to make sure we were reading rather than just flipping pages.
Early Nintendo games were sort of like Osamu Tezuka works. There were "actors" that all had the same appearance and sometimes names used across multiple works that filled the role they needed. Of the first five Zelda games only The Legend Of Zelda and Zelda II: The Adventures Of Link have a connected story, and even that's questionable as the beginning of Zelda II retcons the ending of The Legend Of Zelda and rewrites the setting extensively.
Chess is inherently a leisure activity. The incentive for playing chess is just to be better at chess. But things like woodworking, typesetting, and welding, while all possible to do recreationally, are not leisure activities. They are effort used to produce something. The desire is always there to engage with the thing or idea, but if the resource cost is far too high or the knowledge required is more than one person can reasonably learn the effort will not be expended. A leisure activity will always persist so long as someone knows how to do it because it exists for itself. But many other activities exist in service to something else, and if that something else ceases to exist then the activity will as well. You lose entire domains of useful cross-disciplinary knowledge that way.
There's a few I could recount from before this current onslaught, but the delineator is that those incidents of corruption were a once a year sort of thing. If you want examples there's the PATRIOT Act in 2001, No Child Left Behind in 2002, the 2004 rewrite of CAFE standards for vehicle emissions, and the 2007 bailouts of General Motors and Wells Fargo. From about 2000 to 2013 every year you would have one big thing that all the major news outlets like NBC or CBS covered, and then about a dozen smaller things that specialized entities with specialized interests like Mother Jones or Chalkbeat would cover. After Citizens United in 2013 things started to accelerate to about twice and two dozen times a year because the perpetrators could argue it wasn't corrupt, merely "politically motivated speech." Since 2017 however that has been shortened to twice a week and a dozen a day.
Hydrogenated soybean oil specifically, it seems. Which stems from stupid pseudoscience from about twelve years ago that conflated phytoestrogens that nearly all tubers, nightshades, and legumes have with E2 estradiol estrogen in mammals. It's where the failed insult "soyboy" comes from.
Not just the cost of ownership, but the cost of disposal. Removing parts becomes much harder if you have to look through a lot more pieces to determine how they connect to everything else and what still relies on them. Programmers sometimes forget that they aren't just adding and making new things all the time, but that their job also requires digging through multiple older layers to excise obsolete unneeded things.
absolutely, for me that's included in the cost of ownership. just like the cost of ownership of physical items includes the cost of disposal of those items once they are no longer useful.
That's what machine generation tries to devalue and bury. Infinite recreations, infinite approximations, with no original to compare to. The perfect tool of someone who wishes to create a reality of their own bias rather than one that is a result of all who came before them.
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