i mean blender has to support a lot more than a mapping tool for a game. it seems pretty expected to me that it would be more complicated to have complete freedom to do whatever you want vs the strict limits that such a tool imposes on you.
I used to take a lot of photos and then cull them afterwards before editing. It worked, although I was often loving shooting and dreading editing, because before doing any actual editing, I'd have 200 photos to sift through.
After a lot of practice, I became better at culling in my head, before even taking the photos. This has shifted my relationship with photography to more of a cognitive exercise, with a different set of enjoyments. I take far fewer photos overall - often I go out with a camera and don't even take a single shot. Editing is more enjoyable because there's less to do and I already know what edits I want. It's less naively fun but more contently fulfilling.
I found myself noticing the 10% keep rate a few months back and now keep that as as shooting target. I want 30 photos from today, better capture 300 times.
The typing part is easy. Honestly the backlighting is mainly useful for a few situations:
1. Hitting an FKey or the keys like brightness that use the Fkeys.
2. Locating the Fn key on PC laptops (honestly even on the Mac I forget that it's in the corner)
3. tapping a keyboard shortcut like `,` or `c` while watching YouTube
Personally for me, I am much less interested in the implementation in frontend and more interested in performance, accessibility, responsiveness, etc.
Frontend frameworks are just means to an end. If we can standardize to one, then I will have more time to focus on the more important parts.
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