Hacker Newsnew | past | comments | ask | show | jobs | submit | fg137's commentslogin

Was looking for this.

5 minutes into this I realized that I would much rather just watch the original video.

While the text doesn't appear to be AI generated, it feels very similar to the meeting digest created by Microsoft Copilot. They are ok if I am in a hurry or just want to look something up, but I avoid them for high quality talk.


Farmers doesn't move fast and break things.

/s


That why I don't read the news part of xda-developers. Their staff seem to make a lot of basic technical errors despite what xda-developers is known for.

(Although xda-developers forum isn't exactly a great place for technical discussions either. Not following standard software engineering practice and instead using forum posts to track bugs and announce releases in 2020s is beyond me.)


I would never touch anything from there. I do not get how people just flash random binaries to their phones without verifying anything. It is basically asking for malware.

FYI when Apple Vision Pro was announced plenty of posts were downvoted for perfectly legit doubts/criticism that proved to be correct

"we finally have something ..." maybe do a search first.

Ah my mind is lagging behind…

Both of which are not appealing at all to the average consumer. Most people have better use for their $1k.

I mean, I'm quipping about it myself, because I personally don't have the space or budget for a VR rig anyway.

But that's different from whether it's important that Facebook has real competition, or that there's now a reference device for not just VR on Linux but a bunch of other compatibility tooling and infrastructure for Linux on ARM specifically.

Even if it tanks, I think the Steam Frame will be a big deal outside of VR, sort of like how if you're on Linux you're probably benefiting from the Steam Deck's existence regardless of whether you own one. (I also don't.)

I'm not sure that I could say that about any of Facebook's headsets. They're big for their niche, but making a Para Para game semi-mainstream isn't really the same magnitude for everyone else as enabling you to play PC games on your phone.


> Steam Frame will be a big deal outside of VR

It's delusional to think people are going to drop $1k on an optional, almost-single-purpose gadget when most don't even spend that much on a laptop.

The only thing people are spending that much on are phones. But that's something people use all the time for years.


> The only thing people are spending that much on are phones. But that's something people use all the time for years.

Phones, that can now run your Steam games through FEX.

That's kind of my point. That this thing is important even if you don't buy one, because everything else that they had to build in order to enable it will trickle out into other places.


I have to point out that all of these are terrible options for the general mass who are remotely interested in VR. If you are an enthusiastic who don't mind dropping $1000 on something completely optional to your everyday life, great, but otherwise they are terrible in value considering what they provide.

I have watched hundreds of movies with my 27" 4k monitor, or 24" 1080p monitor a few years back. Screen size is never something that bothered me. And I know people who watched more stuff on their laptop screen with terrible color accuracy.

I have a VR headset, but other than the one time I tried Skybox just to see what it looks like, it never occurred to me to take the headset out to watch a full length movie. It's just not worth it.

Makes me wonder how often people use it for "watching content on a gigantic screen at home", or it's just mostly theoretical in VR headset marketing material.

VR desktop: that's supposedly the "killer application" of Apple Vision Pro back in 2005 (and only usable on high resolution headsets like those). Guess what, these days nobody talks about it. I haven't seen anyone bringing it up on HN for a long time.


Your wait is over.

I received my Vision Pro on release day (February 24, 2004). After trying every feature and use case, today (2.5 years later) the ONLY times I use it are 1) To watch films like "Disclosure Day," "Crime 101," "Dune," etc. in 4k on a virtual 30 foot screen — at any time of day — since I can black out the screen surrounding with the control knob, and 2) Watch the short (10 minutes or so long) Immersive Videos that Apple releases more or less monthly. They're fantastic.

N.B. All use is while lying down flat with my head comfortably supported on a pillow, using Apple's Version 2 headstrap. Only the supine position enables even enough distribution of the device's weight across my forehead and under my eyes such that I can (for the most part) not be aware of the VP's weight.

Live NBA and MLB: FAIL

3D movies: meh

Working with virtual Mac screen(s): FAIL because 1) text is blurry, and 2) headset is just too heavy after 15 minutes or so.

In summary: 1) I would NEVER recommend the device to anyone, and 2) I'm glad I bought it because when in use it's like something that came from the future, the viewing experience is so detailed and enveloping and the sound so perfect.


You can also see this with the used eBay values. Vision Pros have depreciated unlike any other Apple product I’ve ever seen.

Under $2,000 for a device that retails brand new for $3500.

Imagine if you could hop on eBay and buy a pristine condition MacBook Air M5 for $600.

Regarding heavy weight and use case, I think Valve has the right product design going on with the Steam Frame. They’re taking a product and refining it for what its actually good at with proven utility: gaming, with real controllers, streaming from a powerful PC, and minimizing weight on your head.

Apple and Meta have already effectively disproven the other hypothetical use cases of the technology. The Steam Frame probably won’t even sell that well despite being the most focused product on the market.


> construct a cheap shade over the entire canal no

Unless you can provide concrete numbers and do a side-by-side comparison, you have already lost the argument.

Plus I am sure you are not the first person to come up with the idea.


I think it's the exact opposite. If someone is going to propose a project with costs of hundreds if not billions of taxpayer dollars, the burden is on them to provide concrete numbers.


What was your process to find the oldest reference?

Google search.

P.S. only the oldest that I can track down.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: