It's so frustrating that Unicorn Overlord doesn't have a PC port. Unfortunately, the devs seem to be anti-PC, despite lots of calls for it, from both fans and the publisher.
We gave the government the ability to police itself and there's no punishments for poor rulings.
The structure of the Supreme Court is foolish. It made sense initially, having the people who drafted the constitution adjudicate it. But I think it would be better to drop SCOTUS all together, letting the Federal courts sort out their disagreements via consensus. Or have a review panel setup like the House (elected, population based) who have the ability to override rulings and censure/discipline judges who make poor rulings.
Either way, we need more people involved in the process.
The blue one is the VibeTemplate_03. I see it everywhere.
The yellow one is at just a ripoff of an early 00s edgy news site. It could very well also be a VibeTemplate, but I've not seen a tool generate a site that looks like that by default.
Yes. My colleague was telling me about how he was vibe coding a port of some random-ass PSP game. So people are clearly already doing it.
PS4 is AMD64 based. And so few games leveraged the cell processor in the PS3 to it's fullest, IIRC, the current emulation strategy is to translate the cell calls to x86. So the hard work is actually already done.
Games from the 2010s are still "new". There are several major game series where the most current entry came from the 2010s. Think Skyrim & GTA5.
Game companies still have the source code an tooling sitting around. With some minor texture brushups, they can release a "remastered" version and get $20 out of people again.
Nintendo games are the odd ones here, because their love of novel gameplay means that a lot of first party games need to run on OG hardware for the full experience. Think Wii, DS/3DS.
Game companies maybe have the source code and tooling around. And can maybe get a remaster. Look at titles like Kingdom Hearts 1.5 HD. Square Enix lost the source to KH 1 despite it only being ~12 years old at release and had to rebuild it. Developers close all the time, they get bought and sold and bought and sold and nobody is entirely sure who owns the rights to X title anymore or where the code is. Then you also have licensing rights for cars, sports leagues, music etc.
1. Playstation purchases seem to follow accounts and most games will run on future hardware.
2. Cross-platform is near universal now. While you may not be able to play the PS5 version on your PS9, you will likely be able to run the PC version still.
There's a subset of the preservation community who are focusing on decomp/recomp with PCs as the target architecture. x86 / Windows will outlive all of us, and with the source code, games can be recompiled for newer target architectures. This is trivial with LLMs now (targeting new architectures, not the decomp/recomp - though that has made progress too).
It's not a perfect solution, but it's good enough, IMHO.
I'm starting to get uncertain about how much longer there will even exist future Playstation hardware. Apple and Google phones have devoured the casual/mobile gaming market and as that market hits saturation they'll be eyeing the prestige AAA gaming market. It's not hard to imagine that a modern iPhone or flagship Android has the hardware chops to run something like GTA 6 at an acceptable level of quality. Continuing the GTA 6 example, it's not hard to imagine Rockstar taking one look at the TAM of current-gen console owners vs. the TAM of high-end phone owners and realizing how much more money they could be making by porting it to the majority platform. With the right games signed on (GTA, FIFA, Madden, COD), all it would take is either Apple or Google releasing a $100 dock-plus-controller to absolutely blow the traditional console makers out of the water; everyone either needs or already has a phone, and nobody needs a dedicated game console.
The point being, it's not much comfort to preservationists to consider the longevity of a proprietary platform that might realistically be defunct in a decade. I don't know if there will be a PS7, but I tend to doubt there will ever be a PS8.
You're right, IMHO. Platform convergence is already here and I think Minecraft represents the epoch for it. Kids growing up today are used to playing Minecraft on anything, and that will probably grow to be their expectations going forward. Just log into your account from any computing device and play the game.
Playstation will probably stick around, but it will probably eventually become a Switch/Vita. There's still value in a platform that is a strict set of hardware requirements that are designed ground up for gaming. Plus, Sony & Nintendo have great development studios making games people want to play.
Tying this back to preservation - there's probably a large number of games that are not preservable due to their "GaaS" model. But anything single player built for Android will be around forever since 99% of the software for it is cracked not long after release. I'm not sure about the iPhone stuff though.
They did this fairly recently with over 500 movies and TV shows. The licensing agreement with StudioCanal ran out and everybody who had one of those titles in their libraries had it removed (stuff like Terminator 2, Total Recall, Paddington, Apocalypse Now, ...).
Who knows what licensing timebombs exist in Sony games? If the license for music played over some title sequence is lost 30 years from now Sony isn't going to fix the problem. They will just make the game unable to start.
We can do this now, but I don't think the user experience makes it worth it compared to casting. Bandwidth limitations require lower frame rates and responsiveness, which is fine for video but bad for interactive apps (most phones are native 120+hz + VRR_. But re-encoding video is (processor & battery life) expensive and probably lower quality than the original stream.
People who do this a lot probably just use a DV adapter (maybe it just works with USB-C, but I haven't tried it) for native apps, or casting for streaming video.
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