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IMO the biggest difference is the style of games. Switch games are much more comprehensive like Zelda.

iPad games are geared towards button mashing and showing ads for other games that do the exact same thing.

A switch game will be $30-60. An iPad game will be “free”. Subjecting your kids to advertising driven games which aim to have them play much as possible to drive revenues is noticeably different. I’ve taken away the iPad entirely after seeing how my kids respond to it.

Contrast it with the WiiU or Switch that we’ve had and it’s a totally different experience. Right now I TRUST Nintendo with the game experience that’s best for my kids.



To nuance the point, “free” and non kid friendly games are coming to the switch.

The first in-app based game I see is the karaoke one, which is free to download and you pay for eaxh song. That’s reasonable, I’m just noting the mechanism is there.

Then a game like Senran Kagura, centered on boobs (lityeraly, the main gimmick is vibrations from “massages”) also came to the switch, and I can’t remember any IP of this kind up until now on a Nintendo console.

For better or worse, the current Nintendo is much more open and less risk averse than before.


Then a game like Senran Kagura (..) and I can’t remember any IP of this kind up until now on a Nintendo console.

You mean, except the two Senran Kagura games which have already been released for the 3DS?


Just because free ad-driven games are unsuited for kids, doesn‘t mean the iPad as a whole is unsuitable for kids.

Watching my kids (4 & 5) play monument valley is a joy. The game costs 5€ and is absolutely worth it.


The early educational games were great. Now that they've gotten a little bit older (9 and 7) is where I'm seeing the problem.


What kinds of games or things would you like to see for that age range?

What kind of research have you done on what's available?

I'm genuinely curious as to what's out there and who's working on things like this.


In general or for iOS?

Right now from WiiU to Switch my impression has been that the entire platform is “kid first”. Online play is chat minimal with only some prescripted text. Friendly characters from the Mario universe with great games built around them like Mario Kart, Mario 3D World or Zelda.

With Zelda I like that my 9 year old is slowly working his way through things that are hard. He’s talking to friends at school about how to work through tougher parts or find secrets.

Probably the thing that I wish was available more than anything was an equivalent to Nintendo Power magazines. Being able to let them read, find secrets, learn about other games, etc from something where I don’t need to worry about parental controls or click to buys would be a relief.

I like giving them to opportunity to find ways through something that is hard but fun. I just don’t want to have to feel like I have to keep looking over their shoulder.


I don't have kids so I haven't looked into it, but I assumed there would be more games with educational value on iOS than Nintendo.

Is curating your kid's apps to only allow such games an option?


What's the point though?

The app store is 99% low quality garbage. Sure, you can spend your time and effort searching out the 4-5 high quality gems that may exist and configuring the ipad but it's 10x easier just to buy a Nintendo game and call it a day. Nintendo's first party games are almost always very fun, always high quality, ad free, and always(?) kid friendly. When you buy, for example, a Zelda, Mario, or Kirby title you know exactly what you are going to get. Not all entertainment needs to be "educational" and we are talking about entertainment here.


Maybe "educational" isn't the right word, but as a kid I mostly played games that, in retrospect, had some sort of value beyond pure entertainment (Sim City, The Incredible Machine, etc)

Surely there are blogger parents who do the work to find decent games for kids, educational or otherwise?


You're exaggerating. Of course there's a lot of garbage and Apple could do a better job of curating and surfacing the highlights, though their recent app store redesign is a step in the right direction. However it's easy to find countless high quality, worthwhile and affordable games - from platform exclusives and indie hits to popular titles like Civ VI, 80 Days or The Witness.


The Switch offers digital downloads too, some of which are pretty low-quality (and the number of these will only increase this year).


"games with educational value"

Unfortunately that's a near non-sequitur. For example a "math game" may actually be a crappy button smashing experience that's made to look "educational" in the store. Etc.


You know what's worse than what you describe? Educational games, i.e. schoolwork disguised (usually poorly) as a video game. No one is getting fooled by that.

As for good games with educational value, I'd point to obvious examples like Kerbal Space Program (makes 12 years old learn the math behind rocketry and orbital dynamics), Minecraft (can make kids learn to program), Zachtronics games like SpaceChem or Shenzhen I/O, and ultimately any narrative-heavy game as a good way for kids from non-English-speaking countries to learn English.


"...what's worse than what you describe? Educational games, i.e. schoolwork disguised (usually poorly) as a video game."

Yeah, basically anything in that category except perhaps for rote memorization of multiplication tables is better done by a human teacher and static quality educational materials.

"Kerbal Space Program (makes 12 years old learn the math behind rocketry and orbital dynamics),"

With a) MSc in physics b) two kids in school c) over 700 hours spent personally in Kerbal I disagree. It does not really teach math and claiming it does is delusional. However, it does give a pretty intuitive introduction into orbital dynamics. It's a fun game. And there's nothing wrong in that category! Fun and games are as important as learning, but these two categories are complementary. Pretending one is the other does not really help anyone.

It's confounding to confuse the two as a parent who has to consider how the kids spend their time (i.e how screen time is rationed). If my kids want to play Kerbal, it's rationed from the "digital games" category and not "educational". For me "educational and character building" category includes stuff like 3D modeling, playing and mixing music, creating stop motion animation, etc. The latter they can do as much as they like.


I wrote "makes 12 years old learn the math" not to imply KSP teaches math by itself, but to observe that it motivates kids to go and learn the math on their own, and to enjoy it.

If you take a look at the community around KSP, you'll find plenty of kids learning math and physics to better understand what their spacecrafts are doing and how to make better ones.

Reminds me of how I learned trigonometry myself - I hated it at school, but learned it immediately - along with basic matrix/vector linear algebra - once I needed it to rotate stuff in a game I was writing.

This brings me to my core issue with edutainment - fake problems. Bite-sized issues designed to "teach" a kid a particular concept, which can be immediately recognized for what they are - school after school. Fake problems are not fun. Meaningful problems - those working within the context of a game world that stands on its own, like "wtf is ∆v, how does it work and how do I ballpark the amount of it in my rocket" - those are fun and motivating.


I'd put Civ5 and Portal into the "accidentally educational" category too. Funnily enough you could give your kids Ubuntu and they could play all these games and learn a little about Linux too.


Having watched my kid build bizarre red-stone power contraptions in minecraft, picking up the basics of logic circuits along the way, I disagree.


That's still no replacement for basic formal mathematics and linguistic skills, such as how to craft a good text. I value my kids learning the multiplication tables and understanding fundamental geometric concepts. Universe is built on math and the society is built on math and writing. I'm not denying Kerbal and Minecraft are stimulating for kids but no way can they replace the fundamentals. In the general sense. If we categorize kids time into 'education' and playtime ( both of which are important!) I would categorize minecraft and kerbal into the play section.


You can disable the App Store in iOS as well, if I were a parent, I would choose a few good games but disable the App Store for my kid's devices.


There are plenty of really great pay-once ad-free games for kids on iOS.




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